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- > I have been having some strange troubles with samples in my game. For some
- > reason they ALWAYS loop over and over, even though I've never turned sam
- > loop on. Hell, I've even tried putting sam loop off in dozen's of places
- > but it still persists!
- >
- > Does anyone know what's going on? could a 640X400 hires laced screen be the
- > cause of it?
-
- If the MED player library or similar Tracker type library have been
- loaded (usually from playing a MOD before playing a sample) then any
- AMOS samples will loop repeatedly.
-
- I use AMCAF to get around this although there is a bug in that which
- means that long samples get cut off..... not too much of a problem
- really.
-
- -Murray
-
- --
-
- Alastair \\|// malcolm.murray@virgin.net
- Murray (o o) http://freespace.virgin.net/malcolm.murray
- |~~~~~~oOOo~(_)~oOOo~~~~|~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~|
- | ---===ON AMINET===--- |dev/misc/Backbone | --==IN PRODUCTION==-- |
- | game/shoot/Hanger18 |game/shoot/Traitor| The Turtleminator |
- |game/jump/BananaIslands| game/role/CHAOS | Hangar 18 II |
- | game/shoot/Extinct | game/jump/Blobby | Backbone - Game Creator|
- | dev/amos/KeyState | dev/amos/PicPack | |
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
-